Mortal Kombat Vs Dc Characters
Mortal Kombat vs. DC Universe (abbreviated as MK vs. DCU, logically) is the tenth game of the Mortal Kombat from Midway Games company which happened on the date of November 16, 2013 and the following days. The game contains characters from both the Mortal Kombat franchise and the DC Universe franchise. Both franchises, however, take place in. Sep 11, 2008 - For those of you out there who are counting the days until the release of the upcoming 'Mortal Kombat vs. DC Universe' video game (and really.
Mortal Kombat vs. DC Universeis a crossover fighting game on the Xbox 360. Despite an already stacked roster of fighters, there are secret characters to unlock in addition to achievements to earn.
These cheats apply to the Xbox 360 version. There are also cheats for Mortal Kombat vs. DC Universe on PS3.
How to Unlock Secret Characters in MK vs. DC Universe
- Darkseid can be unlocked by successfully completing the DC side of story mode.
- Shao Kahn can be unlocked by successfully completing the MK side of story mode.

To play as one of the unlocked characters, hold down the Right Bumper while at the character selection screen.
How to Unlock Alternate Costumes
Press Start as you select your character to unlock their alternate outfit.
MK vs. DC Universe Xbox 360 Achievements
The following achievements can be earned in Mortal Kombat vs. DC Universe on the Xbox 360. To unlock an achievement and the Gamerscore points associated with it, complete the indicated task.
From Wikipedia, the free encyclopedia
| Mortal Kombat vs. DC Universe | |
|---|---|
| Developer(s) | Midway Amusement Games, Warner Bros. Interactive Entertainment |
| Publisher(s) | Midway Games |
| Series | Mortal Kombat |
| Engine | Unreal Engine 3[1] |
| Platform(s) | PlayStation 3, Xbox 360[2] |
| Release date(s) | NA November 16, 2008 AUS November 20, 2008 |
| Genre(s) | Fighting, Adventure, Crossover |
| Mode(s) | Single-player, multiplayer |
| Rating(s) | BBFC: 15+ ESRB: T OFLC: M PEGI: 16+ |
| Media | Blu-ray Disc, DVD-DL[3] |
Mortal Kombat vs. DC Universe (also known as MK vs. DC) is a crossoverfighting game from Midway Games and Warner Bros. Games. The eighth game in the Mortal Kombat series, MK vs. DC was released on November 16, 2008. The game contains characters from both the Mortal Kombat franchise and the DC Universe. The game's story was written by comic writers Jimmy Palmiotti and Justin Gray. This was the last title to be developed and published by Midway Games, as it filed for Chapter 11 Bankruptcy and sold the rights to Mortal Kombat to Warner Bros. This is also the first console MK game to have an unrestricted rating by the ESRB.
The game was developed using Epic Games' Unreal Engine 3 and is available for the PlayStation 3 and Xbox 360 platforms. It is the first Mortal Kombat title developed solely for a seventh generation console.
Gameplay
Mortal Kombat Vs Dc Characters
The game features a story mode, playable from two different perspectives, one from the 'DC Universe' side, and one from the Mortal Kombat side. Depending on which side players choose, they will see the characters from the opposite universe as the invaders of their own. Ed Boon has confirmed that the player will have to play as all the characters at different points in the game, which is split into chapters.[4]Mortal Kombat vs. DC Universe also contains a mode called 'Kombo Challenge'. This aspect of the game is individual to the Versus and Story modes, where you must perform precreated combos shown at the top of the screen.
Intertwined within the fights are new gameplay modes, such as 'Free-Fall Kombat' or 'Falling Kombat,' which is activated automatically after throwing the opponent to a lower level in the arena. The players can fight in the air during the fall in a quasi-mini-game, with a player having to hit certain buttons to be on top and deal out the damage when the fall ends. 'Klose Kombat' is a mode you can enter during a fight, causing the characters to lock with each other and the perspective to change to a close-up shot of the two, to make for an interval of close-quarters fighting.[4] A 'Test Your Might' mini-game is also worked into the gameplay. While fighting in certain areas, the player can smash the opponent through a series of walls and engage in a tug-of war with the damage meter at the top of the screen. The player on the offense mashes buttons to increase damage, while the player on the defense mashes buttons to decrease damage taken. [5]

Another in-fight mode called 'Rage mode' is also a new aspect introduced in Mortal Kombat vs. DC Universe. The Rage mode is governed by a rage meter placed below your health meter, that fills every time you take damage or attack. Once the meter is completely filled, Rage mode can be activated which lasts for several seconds. The effects of Rage mode causes the hits of the attacker to break the opponent's guard on the second hit; prevents the attacker from experiencing hit stun, knockdown or pop-up, and increases the damage of an attacker's moves. [5]
During fights, characters show permanent signs of visual damage, such as bruises, scrapes, bleeding, and broken or torn clothing. All of the characters except Darkseid, Shao Kahn, and Dark Kahn have finishing moves; the Mortal Kombat characters and the DC villains will execute fatalities, while the DC heroes will execute moves called 'heroic brutalities,' which function in the same manner, but stays in tone with the heroes who have an established reputation of not killing their enemies.[6]
Plot
Mortal Kombat vs. DC Universe does not follow chronologically with the other games in the Mortal Kombat series, and is considered an 'ultimate-Elseworlds' for DC Universe continuity by story co-writer Jimmy Palmiotti.[7]
After Shao Kahn's invasion of Earthrealm is defeated by Raiden's forces of light, Raiden destroys Kahn by blasting him through a portal. At the exact same time on Earth, Superman is seen stopping Darkseid's Apokoliptian invasion by blasting the Apokoliptian with his heat vision as he enters a Boom tube. These acts do not destroy either of them, but merges them into Dark Kahn, and causes the DC Universe and Mortal Kombat universes to merge.[8]
As the worlds merge, the characters' abilities fluctuate, causing violent 'rage' outbreaks that are actually the feelings of Dark Kahn being fused into the characters from afar. Because of this, certain characters either gain strength or vulnerability (allowing a character like Superman the possibility of being defeated due to his vulnerability to magic, and a character like the Joker the ability to fight Raiden). With each world thinking that the other is responsible for the merger (or a potential invasion), they fight each other in Mortal Kombat until only one fighter from each side remains: Raiden and Superman. In the final battle, Raiden and Superman fight while Dark Kahn feeds on their rage. Both realizing that the other isn't working with Dark Kahn, they overcome their rage for each other and defeat their fused enemy, restoring the two worlds to their normal separation. While everyone else has been sent to their original universe, Darkseid and Shao Kahn have been switched and are both rendered powerless. In the end they both face eternal imprisonment in the other's universe; Darkseid is restrained in the Netherrealm, while Shao Kahn is trapped in the Phantom Zone.[9]
Characters
According to interviews, the characters were chosen for their popularity, and for parallels between characters from both universes.[4]Ed Boon has said that some of the characters' abilities, especially on the DC side, have been toned down to make them balanced within the game. Boon specifically mentioned that Superman will have some vulnerabilities because of magic, otherwise the game would be sorely unbalanced.[1] Ed Boon revealed on June 23, 2009 via Twitter that two new characters were developed as downloadable content, Quan Chi from Mortal Kombat and Harley Quinn from DC Universe. Boon also stated that these characters' future is uncertain due to issues surrounding Midway's bankruptcy.[10]
| Playable Characters[11][12][13][14] | |
|---|---|
| Mortal Kombat | DC Universe |
| Baraka | Batman |
| Jax | Captain Marvel |
| Kano | Catwoman |
| Kitana | Darkseida |
| Liu Kang | Deathstroke |
| Raiden | The Flash |
| Scorpion | Green Lantern |
| Shang Tsung | The Joker |
| Shao Kahna | Lex Luthor |
| Sonya Blade | Superman |
| Sub-Zero | Wonder Woman |
Development
In February 2007, Midway revealed they were planning a new game in the franchise, inspired by having seen a showcase of Gears of War. This eighth Mortal Kombat game was supposed to be 'dark, gritty, serious' and a 'back to basics reboot' to the series.[15] Eventually, at some time during planning, a deal with DC Comics was settled and this project was dropped, thus leading to the development of the current game.[16] An announcement in April 2008 confirmed the game as a crossover, and a trailer was released.[17] From the original project, the only notable aspect that remained was the use of the Unreal Engine 3, the one used in Gears of War. According to an intereview with Maurice Patel, entertainment industry manager at AutoDesk, AutoDesk software was used to develop Mortal Kombat vs DC Universe.[18] For the lighting in the game, Midway used lighting solutions provider Illuminate Labs's products.[19]
The use of a DC license in the game implied some restrictions be made to the characteristic violence in Mortal Kombat games. Mortal Kombat vs. DC Universe thus got restricted to a 'Teen' rating. Therefore, various fatalities such Sub-Zero's 'Spine Rip' from previous titles have been replaced due to how violent they were.[20] In order to keep that rating, two of the game's fatalities were changed in North America. In the UK version of the game, both the Joker and Deathstroke's first fatality feature them each finishing their opponent with a gunshot to the head, with each respective shot shown uncut from a distance. However, the North American version has the camera quickly pan toward the victor before the shot is fired, thereby cutting the victim out of the shot completely. As with all other Mortal Kombat games, the player has the option of disabling finishing moves (fatalities and heroic brutalities) and turning off the blood effects.
Downloadable content had been confirmed in an Xbox 360 podcast interview with Major Nelson.[21], but has been canceled due to Midway's financial issues. Creator Ed Boon had stated that they would have been updating the game periodically with new content all the way up to the release of the next installment of the Mortal Kombat series. Although unclear of what specifics would have been included, Boon has stated that there will be downloadable content. Other hinted ideas through interviews have suggested alternate costumes, and added chapters to story mode. Ed Boon stated 'I'd like to have [DLC] as soon as possible. I think that might be a great Christmas gift to reinvigorate the game'.[22] He also hinted at Kung Lao and Doomsday being downloadable characters.[23] Unfortunately due to the bankruptcy filing by Midway, the DLC plans were canceled. Main focus has moved to MK9 confirmed over Twitter by Ed Boon[24]
Reception
| Reception | |
|---|---|
| Review scores | |
| Publication | Score |
| Game Informer | 8.5/10[25] |
| GamePro | [26] |
| GameTrailers | 7.4/10[27] |
| Official Xbox Magazine | 8.5/10[28] |
| Giant Bomb | [29] |
| X-Play | [30] |
The game was released and received generally positive reviews from critics. The majority of its ratings range from 7.5/10 to 8.5/10. Most reviewers agreed that the game is entertaining and makes good use of its DCU license; however, a lack of unlockable features as opposed to past installments and toned down finishers garnered some criticism.

Adam Sessler of X-Play gave the game a 3 out of 5, in which he said: 'Whether it’s a decade-late answer to the Marvel/Capcom team up games or an off-the-cuff boardroom joke gone wildly too far, Mortal Kombat vs. DC Universe is destined to make just about anyone's shortlist of bizarre video game team-ups. Still, sometimes two disparate things can merge to create a unique synergy that makes the melding work, however unlikely it may have seemed at the outset.'[30] In the November 2009 issue of GamePro, Sid Shuman called it 'surprisingly enjoyable.'[31] On a preview of Mortal Kombat vs. DC Universe, it was stated on Wired.com that the concept of the game was 'nose-pokingly ludicrous' stating the fact that Superman's powers could be used to easily defeat a character with the comment, 'From Sub-Zero to Well-Done in eight seconds flat.' [32] The UBSpectrum stated while speaking upon the similar Rage system of Tekken 6 that, 'Games like Mortal Kombat vs. DC Universe implemented this mode to give the casual player more of a chance and swing the games in the last few seconds of the match.' [33]ABC News praised Mortal Kombat vs. DC Universe's stating that 'MKvsDC [did] a great job of giving players a cohesive, if far-fetched, story line that's fun if not engaging.' They also praised its dialogue, even going as far as calling it 'comic book-like.'[34] The game's Kombo Challenge mode was criticized as just tapping buttons and being very thin.[35][25]
Midway Games announced that as of January 26, Mortal Kombat vs. DC Universe had shipped 1.8 million copies since its release in mid November 2008.[36] These numbers do not include the Kollector's Edition of the game. The Kollector's Edition seems to have done well though, as noted by the COO of GameStop where he stated that the Kollector's Edition of the game made up 55% of Mortal Kombat vs. DC Universe total sales at GameStop locations in its first week.[37] In their 10-K filing, Midway Games revealed the title had sold over 1.9 million units, making it one of the company's most successful titles since 2002.[38] According to Wired.comMortal Kombat vs. DC Universe also, '...holds the distinction of being the most pre-ordered MK game of all time.' [39] According to a ranking by Rentrak, the Xbox 360 version of Mortal Kombat vs. DC Universe was the 6th most rented game of 2009.[40]
References
- ^ abMcCarron, Patrick (2008-04-18). 'MGD 08: Mortal Kombat vs DC Universe Interview with Ed Boon'. www.trmk.org. http://www.trmk.org/features/midway_gamers_day_2008. Retrieved 2008-12-09.
- ^Miller, Greg (2008-06-25). 'Comic-Con panel on Mortal Kombat vs. DC Universe'. IGN. http://ps3.ign.com/articles/893/893888p1.html. Retrieved 2008-12-06.
- ^'Mortal Kombat vs. DC Universe Page'. GamePro. http://www.gamepro.com/microsoft/xbox360/56435/info.shtml. Retrieved 2008-04-21.
- ^ abc'GameSpot Video: Mortal Kombat vs. DC Universe Video Interview 1'. Gamespot. http://www.gamespot.com/video/943567/6189499/mortal-kombat-vs-dc-universe-video-interview-1. Retrieved 2008-12-09.
- ^ abReynolds, Pat (March/April 2009). 'Mortal Kombat vs. DC Universe Strategy Guide by Pat Reynolds'. Tips & Tricks (Larry Flynt Publications): 5.
- ^'Mortal Kombat vs. DC Universe Q&A - Xbox 360 News at GameSpot'. GameSpot. http://www.gamespot.com/xbox360/action/mortalkombat/news.html?sid=6192868&mode=recent. Retrieved 2008-12-09.
- ^Mortal Kombat vs. DC Universe Kollector's Edition DVD featurette, 'Worlds Collide'
- ^ Vogel, John (w). Mortal Kombat vs. DC Universe: Beginnings1 (1) (November 2008), DC Comics
- ^Mortal Kombat vs. DC Universe story mode
- ^http://twitter.com/Noobde
- ^McWhertor, Micheal (8002-7-25). 'Comic-con 08: Green Lantern, Joker Join MK Vs. DC Universe Line Up'. Kotaku. http://kotaku.com/5029247/green-lantern-joker-join-mk-vs-dc-universe-line-up. Retrieved 2008-12-09.
- ^McWhertor, Micheal (8002-8-20). 'Games Convention 08: Wonder Woman, Raiden Two Of Four New Kombatants'. Kotaku. http://kotaku.com/5039348/wonder-woman-raiden-two-of-four-new-kombatants. Retrieved 2008-12-09.
- ^Purchse, Rob (8002-9-12). 'Midway reveals MK vs. DC character List - Eurogamer'. Eurogamer. http://www.eurogamer.net/article.php?article_id=235476. Retrieved 2008-12-09.
- ^'Midway Releases Full Roster for Mortal Kombat VS DC Universe'. www.mortalkombatonline.com. http://www.mortalkombatonline.com/content/News/mkvdcu-roster.cds. Retrieved 2008-12-09.
- ^'Mortal Kombat 8 inspired by Gears of War, using Unreal Engine 3'. Joystiq. http://www.joystiq.com/2007/02/05/mortal-kombat-8-inspired-by-gears-of-war-using-unreal-engine-3/.
- ^'Ed Boon: We Scrapped Mortal Kombat 8'. Kotaku. http://kotaku.com/5026290/ed-boon-we-scrapped-mortal-kombat-8.
- ^'Mortal Kombat vs. DC Universe gets confirmation, trailer'. Joystiq. http://www.joystiq.com/2008/04/18/mortal-kombat-vs-dc-universe-gets-confirmation-trailer/.
- ^Cloutier, Ryan (2009-09-24). 'Autodesk: How movies and games get made'. Blast Magazine. http://blastmagazine.com/the-magazine/technology/tech-news/2009/09/blast-interview-with-autodesk-how-movies-and-games-get-made/. Retrieved 2009-09-25.
- ^'Mortal Kombat vs. DC Universe'. http://www.illuminatelabs.com/gallery/mortal-kombat-vs-dc-universe. Retrieved 2010-02-16.
- ^Shuman, Sid (November 17, 2008). 'Ed Boon talks Mortal Kombat secrets, MK vs. DC, and the future of M-rated fighters'. GamePro. http://www.gamepro.com/article/features/207906/ed-boon-talks-mortal-kombat-secrets-mk-vs-dc-and-the-future-of-m-rated-fighters/. Retrieved December 18, 2009.
- ^Nelson, Major (2009-01-28). 'Show #305 : The Maw and Ed Boon'. http://majornelson.com/archive/2009/01/18/show-305-the-maw-and-ed-boone.aspx. Retrieved 2008-12-09. 'Ed Boon: Our goal right now is to provide at least one character from each side of the universes as a new character to play as'
- ^Walk, Gary Eng (2008-11-17). 'Interview: Ed Boon on The Ups and Downs of the Mortal Kombat Franchise'. GameDaily. http://www.gamedaily.com/articles/features/interview-ed-boon-on-the-ups-and-downs-of-the-mortal-kombat-franchise/?biz=1&page=1. Retrieved 2008-12-09.
- ^'X-Play Goes Hands On With 'Mortal Kombat vs. DC Universe' - G4tv.com'. G4TV. http://www.g4tv.com/xplay/blog/post/690449/XPlay_Goes_Hands_On_With_Kombat_vs_DCU.html. Retrieved 2008-12-09.
- ^'Mortal Kombat vs. DC Universe download-able content canceled'. http://twitpic.com/9lqem. Retrieved 2009-10-17.
- ^ abReeves, Ben (2009-09-22). 'Mortal Kombat vs. DC Universe'. Game Informer. http://gameinformer.com/games/mortal_kombat_vs_dc_universe/b/ps3/archive/2009/09/23/review.aspx. Retrieved 2010-03-13.
- ^Shuman, Sid (2008-11-17). 'Review: Mortal Kombat vs. DC Universe'. GamePro. http://www.gamepro.com/article/reviews/207930/mortal-kombat-vs-dc-universe-ps3/. Retrieved 2008-12-06.
- ^'Gametrailers.com - Mortal Kombat vs. DC Universe - Review'. Gametrailers. 2008-11-17. http://www.gametrailers.com/player/42949.html. Retrieved 2008-12-06.
- ^Osborn, Chuck (2008-11-19). 'Mortal Kombat vs. DC Universe'. Official Xbox Magazine. http://www.oxmonline.com/article/reviews/xbox-360/m-r/mortal-kombat-vs-dc-universe. Retrieved 2008-11-19.
- ^Gerstmann, Jeff (2008-11-17). 'Mortal Kombat vs. DC Universe review'. Giant Bomb. http://www.giantbomb.com/mortal-kombat-vs-dc-universe/61-20449/reviews/. Retrieved 2008-12-06.
- ^ abKeil, Matt (2008-11-17). 'Mortal Kombat vs. DC Universe'. X-Play. http://www.g4tv.com/xplay/reviews/1870/Mortal_Kombat_vs_DC_Universe.html. Retrieved 2008-12-19.
- ^Shuman, Sid (November 2009). 'Static'. GamePro (IDG Entertainment): 28.
- ^Sjöberg, Lore (2008-05-28). 'Fighting the Good Fight: Mortal Kombat vs. DC Universe'. Wired.com. http://www.wired.com/culture/lifestyle/commentary/alttext/2008/05/alttext_0528. Retrieved 2010-03-03.
- ^Pino, Nicolas (2009-10-30). 'Rule with an iron fist'. The Spectrum, The Independent Student Newspaper of the University at Buffalo. http://www.ubspectrum.com/article/40704. Retrieved 2009-11-12.
- ^'Video Game Review: Mortal Kombat vs. DC Universe'. ABC News. 2008-11-28. http://abcnews.go.com/Technology/GadgetGuide/story?id=6331813&page=1. Retrieved 2010-03-13.
- ^Chua, Valentine (2009-02-17). 'Mortal Kombat vs DC Universe'. http://www.asiaone.com/Digital/Reviews/Story/A1Story20090217-122688.html. Retrieved 2010-03-13.
- ^'MK vs. DC ships 1.8 million, follow-up incoming'. http://www.gamespot.com/news/6203670.html. Retrieved 2009-01-26.
- ^'DICE 09: GameStop's Raines Talks 'Bullish' Retail Forecast'. http://www.gamasutra.com/php-bin/news_index.php?story=22413. Retrieved 2009-02-20.
- ^'10-K Filing that states MK vs. DC sold 1.9 million'. p. 5,6. http://investing.businessweek.com/research/stocks/financials/drawFiling.asp?docKey=136-000095015209003529-3E7D0VG0L21LVUOIFJ9IP7GDUD&docFormat=HTM&formType=10-K. Retrieved 2010-02-17.
- ^Cavalli, Earnest (2009-01-26). 'MK Vs DCU Success Guarantees More Mortal Kombat'. Wired.com. http://www.wired.com/gamelife/2009/01/new-mortal-komb/. Retrieved 2009-11-20.
- ^'Rentrak Announces Top Video Game Rentals of 2009 and Most-Advertised Titles Based On Its Video Game Ad Monitor Service'. PR Newswire. 2010-01-28. http://www.prnewswire.com/news-releases/rentrak-announces-top-video-game-rentals-of-2009-and-most-advertised-titles-based-on-its-video-game-ad-monitor-service-82881937.html. Retrieved 2010-02-01.
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